- 1 What happens if you don’t get the water chip in time?
- 2 What is the water chip?
- 3 How long does it take to get the water chip in Fallout 1?
- 4 Where is the water pump Necropolis?
- 5 Does Fallout 2 have a time limit?
- 6 Can you lose Fallout 1?
- 7 Is Fallout 1 timed?
- 8 How many locations are in Fallout 1?
- 9 What do I do after Vault 15?
- 10 How do I get into necropolis?
- 11 How do you get Tandi as a companion?
- 12 How do you get into Vault 12?
What happens if you don’t get the water chip in time?
No! don’t do this! This gives you 100 extra days to find the chip, but it also alerts the Super Mutant army to the location of the Vault, setting you up with yet another time limit. If you don’t go to the water traders, you have unlimited time to play after finding the chip.
What is the water chip?
The chip that controls the system is a fine example of 21st century electronics. It is a large circuit board with embedded vacuum tubes that regulates the filtration systems inside the water purifier and monitors the output for signs of contamination.
How long does it take to get the water chip in Fallout 1?
You can go directly to Necropolis, get the chip & back to the Vault. You don’t need to level. Takes only a few days. 1.
Where is the water pump Necropolis?
Find the junk Locate a pile of junk in the eastern part of this sewer system, in a dead end. With the junk in the inventory, approach the water pump in the north-eastern part of the watershed.
Does Fallout 2 have a time limit?
There is no time limit after the official quest.
Can you lose Fallout 1?
Fallout 1 has a timelimit of 500 days for the whole game, which is more than enough. However, after 500 days you’ll automatically fail and lose your game. When you start Fallout 1 you get a limit of 150 days, this is for the quest only, not to be confused with the 500 limit for the entire game.
Is Fallout 1 timed?
The player character initially has 150 days (4 to 5 months, according to the overseer) before the Vault’s water supply runs out. This time limit can be extended by 100 days if they commission merchants in the Hub to send water caravans to Vault 13.
How many locations are in Fallout 1?
In Fallout there is a total of 12 locations.
What do I do after Vault 15?
After coming out of Vault 15 empty handed, travel to Shady Sands Ask Ian for directions. Enter the large building labeled Water Merchants, and speak to the Master Water Merchant. If pressed about Necropolis she will reveal its location. Alternatively, Miss Stapleton sells a holodisk with the location of Necropolis.
How do I get into necropolis?
The Necropolis is accessible after you get the quest to explore the area, to do that, go to the Plaza of Conquests and go all the way to the door on the other end of the map up north, check the map and you will understand.
How do you get Tandi as a companion?
- After passing one week of in-game time, the Vault Dweller must return to Shady Sands and initiate the quest Rescue Tandi from the Raiders.
- She will automatically join once she is freed from her jail cell.
How do you get into Vault 12?
Sewer entrance (Fallout) The entrance This area can be accessed going down through a hole in the watershed sewers. Previously, a ladder had to be descended and was situated at the right of the ghoul prisoner cell. Two glowing ones are located here. At the end of the corridor on the left is an elevator.